geometry - Algorithm for finding if a line segment connecting two vertices in a polygon is contained in the polygon - Mathematics Stack Exchange
unity - How can I create a mesh of triangles made from the vertices of a polygon and contained within that polygon? - Game Development Stack Exchange
Sebastian Lague on Twitter: "Had fun implementing ear clipping for triangulating polygons. Not sure what to do with it yet though. #unity3d #gamedev https://t.co/Vv6bWNlXBv" / Twitter
Generating terraced terrain from perlin noise: Part 2 - Triangulation - Thomas' tech blog
Lin.ear th.inking: JTS Polygon Triangulation, at last
Triangulation by Ear Clipping(耳切法处理多边形三角划分)(转载) - ParamousGIS - 博客园
ear-clipping · GitHub Topics · GitHub
Polygon Triangulation in C# - CodeProject
Lin.ear th.inking: Polygon Triangulation via Ear-Clipping with Delaunay Refinement